Process 24874 stopped * thread #12, stop reason = EXC_BAD_ACCESS (code=1, address=0x8) frame #0: 0x00007fff3f0f913c GLEngine`gleRunVertexSubmitImmediate + 8972 GLEngine`gleRunVertexSubmitImmediate: -> 0x7fff3f0f913c <+8972>: movl (%rax), %ecx 0x7fff3f0f913e <+8974>: movl %ecx, -0xd0(%rbp) 0x7fff3f0f9144 <+8980>: movl 0x4(%rax), %ecx 0x7fff3f0f9147 <+8983>: movl %ecx, -0xcc(%rbp) Target 0: (DDNet) stopped. (lldb) bt * thread #12, stop reason = EXC_BAD_ACCESS (code=1, address=0x8) * frame #0: 0x00007fff3f0f913c GLEngine`gleRunVertexSubmitImmediate + 8972 frame #1: 0x00007fff3f0964e6 GLEngine`glDrawArrays_IMM_Exec + 898 frame #2: 0x00000001000cee46 DDNet`CCommandProcessorFragment_OpenGL2::Cmd_RenderTileLayer(CCommandBuffer::SCommand_RenderTileLayer const*) + 534 frame #3: 0x00000001000cb1a8 DDNet`CCommandProcessorFragment_OpenGL::RunCommand(CCommandBuffer::SCommand const*) + 248 frame #4: 0x00000001000d5976 DDNet`CCommandProcessor_SDL_OpenGL::RunBuffer(CCommandBuffer*) + 118 frame #5: 0x00000001000c86f3 DDNet`CGraphicsBackend_Threaded::ThreadFunc(void*) + 179 frame #6: 0x00000001000b7ceb DDNet`thread_run + 43 frame #7: 0x00007fff6e6c9109 libsystem_pthread.dylib`_pthread_start + 148 frame #8: 0x00007fff6e6c4b8b libsystem_pthread.dylib`thread_start + 15